RPG mods for Minecraft 1.20.1
Version:
All versions
- All
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
- 1.15.2
- 1.15.1
- 1.15
- 1.14.4
- 1.14.3
- 1.14.2
- 1.14.1
- 1.14
- 1.13.2
- 1.13.1
- 1.13
- 1.12.2
- 1.12.1
- 1.12
- 1.11.2
- 1.11.1
- 1.11
- 1.10.2
- 1.10.1
- 1.10
- 1.9.4
- 1.9.3
- 1.9.2
- 1.9.1
- 1.9
- 1.8.9
- 1.8.8
- 1.8.7
- 1.8.6
- 1.8.5
- 1.8.4
- 1.8.3
- 1.8.2
- 1.8.1
- 1.8
- 1.7.10
- 1.7.9
- 1.7.8
- 1.7.7
- 1.7.6
- 1.7.5
- 1.7.4
- 1.7.2
- 1.6.4
- 1.6.2
- 1.6.1
- 1.5.2
Untagged Mobs [1.20.1] [1.20]
Untagged Mobs unleashes glitch-realm weirdos – you can summon texture-void "Non-Players" from lab keys; they bunny-hop like haunted players, dropping aberration essence! Underground ranges spawn turret Sweepers that hose bullets – you have to dodge barrages or get swissed. Compression tables squish loot into missing goo, and offsetters gravity-gun-yeet mobs for 4 seconds. Cassettes tape eerie vibes, and XP-windows glitch the aesthetics – alpha chaos knows you're playing. Labs riddle with doors, and progress is bonkers. Hilarious hazards, worlds warp surreal – it's an oddity overload for laugh-scream survival!
Golem Spawn Animation [1.21.8] [1.21.1] [1.20.1]
Golem Spawn Animation births golems legendary – pumpkin snap on the altar? A dramatic particle rise, no lame instant spawn! Iron tanks and Snow bois emerge heroically; village raids pulse epic. Stand in front for placement; in multiplayer, the closest builder triggers it. It gives off Excalibur pack vibes, and it’s Golem Fix compatible. Every summon is a silent cheer; guardians breathe life – it’s hooked creative pops with a cinematic defense punch!
Thief [1.21.1] [1.20.1]
Thief injects village heat – pop a chest? Witnesses clock you, your reputation craters based on the crime (from a light crop-snag to heavy bell-rings), and golems/guards swarm crimes of medium difficulty and above! Use shadows or invisibility for stealth scores, then grind gifts or raids to build your rep back up. Every barrel raid is pulse-pounding; multiplayer hide-and-seek riots ensue. Loot is earned sweatily; worlds feel tense and alive – it’s a chaotic thrill forever!
Haunted House [1.21.8] [1.21.4] [1.21.1] [1.20.1]
Haunted House drops creepy mansions in plains, forests, and dark forests – floating ghosts roam the halls, guarding secret, eerie loot tables! These spectral residents ensure that no treasure is easily claimed, adding high risk to high reward. Night sneaks? They’re pure jump-scares; sounds and lights chill your bones. Multiplayer raids are screams and laughs, making themed worlds a spook fest. These tiny structures add massive suspense – the haunts pop with character; loot hunts are immersive wicked and I simply cannot wait to explore the terrifying secrets held within the darkest rooms!
Mekanism Weaponry [1.21.1] [1.21] [1.20.1]
Mekanism Weaponry finally gives you the high-tech firepower to match your massive nuclear reactors! This mod expands the Mekanism universe with futuristic bows, shields, and katanas that use the mod's signature material tiers like Osmium and Refined Obsidian. I crafted an Atomic Katana and felt like a cyberpunk samurai, slicing through armored mobs with ease. The best part? Everything matches the sleek, industrial look of your factory. It bridges the gap between "mad scientist" and "intergalactic warrior" flawlessly. If you're playing on 1.20.1 and want gear that looks and hits like the future, lock and load!
Dungeons and Combat X: Iron’s Spells [1.20.1]
Dungeons and Combat X: Iron’s Spells fuses magic directly into visceral melee: spells complement combos, creating crucial openings and punishing enemy mistakes. I loved weaving fire blasts and blinks seamlessly with my swordplay; tougher rooms demanded the clever use of both. It deepens the combat loop without ever diluting your skill expression. Every dungeon run is a learning curve, and the satisfying growth keeps me coming back for more tactical fights, where mastering the magical-martial blend is key to conquering the toughest, most challenging foes.
Mob Drops Recipes [Overworld] [1.21.1] [1.21] [1.20.4] [1.20.2] [1.20.1]
This mod is a total lifesaver if you're over hunting hostile mobs just to get a few specific items. It lets you craft Overworld mob drops directly, which is great for anyone avoiding combat or just tired of the RNG grind. It covers a wide range of materials, from basic resources to more complex redstone components. You can run it on Forge, Fabric, or NeoForge, and it's available for versions like 1.20.1, 1.20.4, and 1.21.1. Just make sure you grab MonoLib as a dependency before you start crafting. It’s a straightforward way to keep your inventory full without needing a massive mob farm.
Wandering Collector [1.20.2] [1.20.1] [1.19.4] [1.19.3] [1.16.5]
Wandering Collector is a total lifesaver that actually gives you a reason to talk to those annoying Wandering Traders. Basically, if your items despawn or get fried in lava, there is a chance the next trader you find will offer them back to you for a price. It tracks what you’ve lost and adds those items to the trader's shop, though you can only buy a specific item back once. It’s out for 1.20.1 and 1.21.1 on Forge, Fabric, and NeoForge. It’s honestly the best way to get your gear back after a disaster without feeling like you're cheating.
The Dwarven Forge [1.20.1]
The Dwarven Forge digs dwarf realms deep – trade axes flip villagers to stout folk in buried cities, where you can snag ingots for god-tier arms and tools! Runes slot into armor for speed and health surges – warriors clash fiercely. I delved, bartered blades, and felt the runes humming with might. The forges blaze authentically, and races feud raw – survival is now about forging legend. This is dwarven depth where craft roars – an epic underbelly to your world!
Mob Drops Recipes [End] [1.21.1] [1.21] [1.20.4] [1.20.2] [1.20.1]
Hunting Shulkers or farming Endermen in the void is a massive pain, and this mod finally lets you just craft those drops instead. It’s a lifesaver for thematic packs where you might have certain mobs disabled but still need their loot to progress. You can make the items using regular materials or a specific "End essence" the mod adds into the mix. It supports Forge, Fabric, and NeoForge on versions like 1.20.1 and 1.21.1, but don't forget you need MonoLib for it to actually launch. Basically, if you're over the End-game grind and just want your items, get this.
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