Addons for Minecraft 1.21 Neoforge
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- 1.21.8
- 1.21.7
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- 1.21.4
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- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
- 1.15.2
- 1.15.1
- 1.15
- 1.14.4
- 1.14.3
- 1.14.2
- 1.14.1
- 1.14
- 1.13.2
- 1.13.1
- 1.13
- 1.12.2
- 1.12.1
- 1.12
- 1.11.2
- 1.11.1
- 1.11
- 1.10.2
- 1.10.1
- 1.10
- 1.9.4
- 1.9.3
- 1.9.2
- 1.9.1
- 1.9
- 1.8.9
- 1.8.8
- 1.8.7
- 1.8.6
- 1.8.5
- 1.8.4
- 1.8.3
- 1.8.2
- 1.8.1
- 1.8
- 1.7.10
- 1.7.9
- 1.7.8
- 1.7.7
- 1.7.6
- 1.7.5
- 1.7.4
- 1.7.2
- 1.6.4
- 1.6.2
- 1.6.1
- 1.5.2
Just Enough Resources (JER) [1.21.5] [1.21.4] [1.21.1] [1.20.2] [1.20.1]
Just Enough Resources (JER) is complete information about the most interesting elements of your adventure and possible rewards that can be yours
Mekanism Generators [1.21.1] [1.21] [1.20.4] [1.20.1]
If you want to have a good time playing in the open spaces of Minecraft, then be sure to improve its constituent elements. For example, today we suggest you use a modification called Mekanism Generators for Minecraft 1.12.2.
Mekanism Tools [1.21.1] [1.21] [1.20.4] [1.20.1]
great technical mod, complements Minecraft high-level mechanics and technique for processing raw materials. The mod has really great potential and tons of interesting mechanical content, from jetpacks to airships, small cars and huge industrial plants.
Common Capabilities [1.21.4] [1.21.1] [1.21] [1.20.4] [1.20.1]
This mod improves the interaction of mods, which is possible thanks to the new Forge feature system. It doesn't provide any real new content, it just enhances existing interactions. The purpose of this mod is to provide standard features that are useful for different mods, without the mods being dependent on each other.
Mystical Agradditions [1.20.1] [1.19.4] [1.19.3] [1.19.3] [1.16.5]
addition to the Mystic Farming mod. The Mystical Agradditions addon includes various blocks / items, tools (a combination of an ax, a pick and a shovel), 6 new plants, a culture of fertilized essence and mystical fertilizer, as well as an integration to Tinkers' Construct and 2 starseeds.
Ex Compressum [1.21.5] [1.21.4] [1.21.1] [1.21] [1.20.1]
Decoys Ex Compressum adds decoys that can be used on Sky servers if certain conditions for their operation are met. Crafting Bait Bait is created by placing two animal-related items in a crafting table
AE2 JEI Integration [1.21.1] [1.21]
AE2 JEI Integration is a tech godsend – it hooks JEI right into AE2 terminals, making recipes for every machine pop instantly! You can autofill ingredients, drag ghost items like a boss, and sync searches seamlessly. I wired huge networks, tweaking upgrades with zero hassle – my mega-farm ideas are exploding. No more flipping tabs, just pure flow. It's a time-saver beast for automation nuts; the efficiency dream is fully unlocked!
Peaceful Moon [1.21.1] [1.21] [1.20.1] [1.20] [1.19.2]
Honestly, if you're just done with getting jumped by mobs every single night, you've gotta try this. It’s an addon for Enhanced Celestials that adds a "Peaceful Moon" event to the cycle. When this moon is up, no new hostile mobs will spawn until the sun comes out, so you can actually build or farm in peace for once. It doesn't just flip your game to "Peaceful" mode, though – any monsters that were already there won't just vanish, so you still have to watch your back. It’s out for 1.20.1 on Forge, Fabric, and NeoForge. Just a heads-up: it literally won’t do anything without the base Enhanced Celestials mod installed.
Pufferfish’s Unofficial Additions [1.21.1] [1.21] [1.20.1] [1.20] [1.19.2]
Pufferfish’s Unofficial Additions sneaks in small, clever touches: odd mobs, neat items, and subtle mechanics that enrich every biome. I found pleasant surprises in ponds and along riverbanks; these tiny inclusions changed how I scouted and built. It’s never overbearing – just consistent quality that layers charm onto exploration. Perfect when you want your world to feel curated, not empty, and discoverable details make even the most familiar biomes worth exploring for the hundredth time.
Create: Mechanical Botany [1.21.1] [1.21] [1.20.1] [1.20]
This mod is a dream come true if you're tired of sprawling, messy farms taking up half your base just to grow a few flowers or crops. It adds a compact, industrial way to handle plants by introducing the Mechanical Insolator, which basically acts like a high-tech greenhouse powered by rotation. You just pipe in some water, toss in a seed, and let the gears do the work to produce crops without ever needing a single block of farmland. There is also a Mechanical Composter that automates turning your organic junk into compost, with the output speed depending on how well the items compost in vanilla. It’s fully compatible with other big mods like Create: Garnished and Supplementaries, making it an essential pick for anyone building a serious factory on 1.20.1 Forge or 1.21.1 NeoForge. It keeps your automation clean, fast, and 100% mechanical.
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