Download mods for Minecraft 1.21
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Skill Tree (RPG Series) [1.21.1] [1.21]
Skill Tree basically turns Minecraft into a full RPG with a massive web of over 100 nodes to pick from. You just play the game and gain XP to unlock points, and the best part is that XP is shared with your buddies in coop. You can spec into crazy defense or just go glass cannon. If you hate your build, just pop an Orb of Oblivion to reset everything. It’s for 1.20.1 or 1.21.1 and honestly works best if you pair it with the other mods from the RPG Series like Wizards or Paladins.
DarkZoom [1.21.11] [1.21.10] [1.21.9] [1.20.2] [1.20.1]
Look, if you're over messing with complicated keybinds just to see something far away, this mod is a pretty clever fix. It’s actually server-side, which is the best part because you can just throw it on a server and everyone can use it immediately without needing to install it themselves. You literally just type /trigger darkzoom and it gives you a quick 2-second FOV zoom–simple as that. Keep your FOV at 100% or the zoom might look a bit wonky when you use it. It pretty much works on any loader you’d want – Forge, Fabric, NeoForge–and it covers everything from 1.18.2 up to 1.21.x. It’s just a tiny, zero-fuss utility that gets the job done.
Mob Drops Recipes [End] [1.21.1] [1.21] [1.20.4] [1.20.2] [1.20.1]
Hunting Shulkers or farming Endermen in the void is a massive pain, and this mod finally lets you just craft those drops instead. It’s a lifesaver for thematic packs where you might have certain mobs disabled but still need their loot to progress. You can make the items using regular materials or a specific "End essence" the mod adds into the mix. It supports Forge, Fabric, and NeoForge on versions like 1.20.1 and 1.21.1, but don't forget you need MonoLib for it to actually launch. Basically, if you're over the End-game grind and just want your items, get this.
Spell Engine [1.21.1] [1.21]
Spell Engine catapults you into wizard-god territory! This tool lets you craft data-driven spells and bind them to any weapon or tome. You can blast massive fireballs, freeze enemies with ice shards, or use wild triggers for teleportation, all with stunning visuals and particles. I’ve chained insane combos that explode in glorious chaos, even tweaking sounds for that perfect punch. The Creator API ensures casts remain unpredictable and badass. It's the supreme magic playground for everything from quick zaps to ritual mega-nukes. Trinket buffs amp the power; battles ignite endless adrenaline. Sling spells like a boss!
Create: Mechanical Botany [1.21.1] [1.21] [1.20.1] [1.20]
This mod is a dream come true if you're tired of sprawling, messy farms taking up half your base just to grow a few flowers or crops. It adds a compact, industrial way to handle plants by introducing the Mechanical Insolator, which basically acts like a high-tech greenhouse powered by rotation. You just pipe in some water, toss in a seed, and let the gears do the work to produce crops without ever needing a single block of farmland. There is also a Mechanical Composter that automates turning your organic junk into compost, with the output speed depending on how well the items compost in vanilla. It’s fully compatible with other big mods like Create: Garnished and Supplementaries, making it an essential pick for anyone building a serious factory on 1.20.1 Forge or 1.21.1 NeoForge. It keeps your automation clean, fast, and 100% mechanical.
Mob Drops Recipes [Overworld] [1.21.1] [1.21] [1.20.4] [1.20.2] [1.20.1]
This mod is a total lifesaver if you're over hunting hostile mobs just to get a few specific items. It lets you craft Overworld mob drops directly, which is great for anyone avoiding combat or just tired of the RNG grind. It covers a wide range of materials, from basic resources to more complex redstone components. You can run it on Forge, Fabric, or NeoForge, and it's available for versions like 1.20.1, 1.20.4, and 1.21.1. Just make sure you grab MonoLib as a dependency before you start crafting. It’s a straightforward way to keep your inventory full without needing a massive mob farm.
Armor Stand Arms (RPG Theme) [1.21.11] [1.21.10] [1.21.9] [1.21.8] [1.20.1]
Let's be honest, vanilla armor stands without arms look like weird wooden sticks. This mod fixes that without making it complicated. All you do is stand near one and use a quick command–boom, it has arms and can actually hold your swords or tools. I used it to set up a "royal guard" vibe in my base entrance, and it looks 10x better than just leaning a chestplate against a wall. It’s super lightweight, works on 1.20.1 and 1.21.x (Forge, NeoForge, and Fabric), and since it’s server-side, your friends don't even need to download it to see your epic displays. If you care about your base aesthetics at all, just get it.
More Enchantment Info [1.21.1] [1.21] [1.20.1]
We’ve all been there: staring at some weird modded enchantment book like "Vorpal II" and having absolutely no clue if it’s going to be god-tier or a total waste of XP. I got tired of having 20 Chrome tabs open just to play the game, and this mod finally fixed that. Now, you just hover over the book and it tells you straight up what it does and what gear it actually works on. It’s one of those "how is this not in the base game?" mods that you install once and never delete.
Mekanism Weaponry [1.21.1] [1.21] [1.20.1]
Mekanism Weaponry finally gives you the high-tech firepower to match your massive nuclear reactors! This mod expands the Mekanism universe with futuristic bows, shields, and katanas that use the mod's signature material tiers like Osmium and Refined Obsidian. I crafted an Atomic Katana and felt like a cyberpunk samurai, slicing through armored mobs with ease. The best part? Everything matches the sleek, industrial look of your factory. It bridges the gap between "mad scientist" and "intergalactic warrior" flawlessly. If you're playing on 1.20.1 and want gear that looks and hits like the future, lock and load!
MI Tweaks [1.21.1] [1.21] [1.20.4]
MI Tweaks is the secret polish every Modern Industrialization fan needs! This small but mighty helper smooths out the rough edges of MI, fixing annoying item behaviors and streamlining machine interactions. I dropped it into a heavy tech pack, and the tiny QoL fixes–like better tooltips and smarter fluid handling–made the complex grind feel way more intuitive. It’s all about removing friction so you can focus on building your massive automated factories instead of fighting the UI. If you're running MI on Fabric 1.20.1, this is the "set it and forget it" stabilizer that makes your industrial journey feel professional and bug-free!
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