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DarkZoom [1.21.11] [1.21.10] [1.21.9] [1.20.2] [1.20.1]
Look, if you're over messing with complicated keybinds just to see something far away, this mod is a pretty clever fix. It’s actually server-side, which is the best part because you can just throw it on a server and everyone can use it immediately without needing to install it themselves. You literally just type /trigger darkzoom and it gives you a quick 2-second FOV zoom–simple as that. Keep your FOV at 100% or the zoom might look a bit wonky when you use it. It pretty much works on any loader you’d want – Forge, Fabric, NeoForge–and it covers everything from 1.18.2 up to 1.21.x. It’s just a tiny, zero-fuss utility that gets the job done.
Mob Drops Recipes [End] [1.21.1] [1.21] [1.20.4] [1.20.2] [1.20.1]
Hunting Shulkers or farming Endermen in the void is a massive pain, and this mod finally lets you just craft those drops instead. It’s a lifesaver for thematic packs where you might have certain mobs disabled but still need their loot to progress. You can make the items using regular materials or a specific "End essence" the mod adds into the mix. It supports Forge, Fabric, and NeoForge on versions like 1.20.1 and 1.21.1, but don't forget you need MonoLib for it to actually launch. Basically, if you're over the End-game grind and just want your items, get this.
Create Big Cannons: Advanced Technologies [1.20.1] [1.19.2] [1.18.2]
If you think the base cannons in Create are cool but want something that feels more like modern artillery, this is the addon you need. It adds four new cannon materials and a specialized "caseless" propellant that packs the punch of three standard powder charges into a single shot. I really like the new dual-barrel vertical autocannons–they’re perfect for shredding anything in the sky with Flak rounds. It’s built for 1.20.1 Forge and NeoForge, and you’ll obviously need the original Create Big Cannons installed for it to work. It basically turns your factory into a high-tech weapons foundry with way more destructive power.
Tinkers' Advanced [1.20.1]
If you're bored of the same old Tinkers' alloys, this mod finally lets you use high-end tech materials like Refined Obsidian or Antimatter for your tools. It adds over 30 materials into the mix, and there's even some weird weaponry that uses fluids to deal damage. It’s still being worked on for 1.20.1 Forge, so just a heads-up that you'll need the Tinkers' beta for it to actually function. It basically turns your tool forge into a late-game powerhouse that actually scales with your tech mods.
RS Insert Export Upgrade [1.20.1]
If you're using Refined Storage, you know the pain of trying to cram enough speed and stack upgrades into a single Exporter or Importer. This mod is a total space-saver because it combines both functions into one single "Insert/Export Upgrade". Instead of wasting two sides of a machine, you just slap this into a disk drive or interface, and it handles the back-and-forth movement automatically. It’s a huge win for keeping your cable management clean, especially on 1.20.1 or 1.21.1. It works with both Forge and NeoForge, so it’ll fit into most modern tech packs without a hitch. It’s just one of those "utility" mods that makes your life 10x easier once your storage room starts getting complicated.
Spell Engine [1.21.1] [1.21]
Spell Engine catapults you into wizard-god territory! This tool lets you craft data-driven spells and bind them to any weapon or tome. You can blast massive fireballs, freeze enemies with ice shards, or use wild triggers for teleportation, all with stunning visuals and particles. I’ve chained insane combos that explode in glorious chaos, even tweaking sounds for that perfect punch. The Creator API ensures casts remain unpredictable and badass. It's the supreme magic playground for everything from quick zaps to ritual mega-nukes. Trinket buffs amp the power; battles ignite endless adrenaline. Sling spells like a boss!
Ash of Sin: Custom Anti-Trap Cage Entity
This mod is a specific utility for pack makers who want to prevent players from cheesing boss fights with capture items. It lets you designate certain mobs as "uncapturable" so they can't be stuffed into trap cages or similar containment items. I once saw a player catch a world-ending boss in a tiny cage and just walk away; this mod exists purely to stop that kind of nonsense. You can easily list the immune entities in a simple TOML config file located in the config/ash_of_sin/ directory. It’s available for Forge 1.18.2, 1.19.2, and 1.20.1. If you want your custom mobs to actually stay on the battlefield and fight, this is your security guard.
Dust's Quest Giver [1.18.2]
This mod is a specialized fork of the original Quest Giver designed for specific modpacks, so keep in mind it's built with those environments in mind. It turns villagers into RPG-style NPCs with exclamation marks over their heads, offering profession-specific quests. This version bumps the total quest count from 112 to 180 and introduces a GuildMaster profession to lead the village. It limits villages to one guild each and plays well with other villager mods like Beekeeper or Guard Quest. While it's great for adding a story feel to 1.18.2 Forge, you'll need datapacks to customize the missions further.
OptiLeaves [1.20.2] [1.20.1] [1.19.4] [1.19.3] [1.19.3]
Vanilla leaves are a nightmare for your FPS because the game tries to render every single hidden face inside the tree. OptiLeaves fixes this by hiding those invisible faces, which can boost your frames by up to 25% in thick jungles without making the trees look like garbage. It’s a huge help for weaker GPUs, and you can even tweak the "depth check" to balance how much it culls. It supports Forge and Fabric from 1.18.2 up to 1.21.x. If your game stutters every time you look at a forest, this is the fix you need.
Create: Mechanical Botany [1.21.1] [1.21] [1.20.1] [1.20]
This mod is a dream come true if you're tired of sprawling, messy farms taking up half your base just to grow a few flowers or crops. It adds a compact, industrial way to handle plants by introducing the Mechanical Insolator, which basically acts like a high-tech greenhouse powered by rotation. You just pipe in some water, toss in a seed, and let the gears do the work to produce crops without ever needing a single block of farmland. There is also a Mechanical Composter that automates turning your organic junk into compost, with the output speed depending on how well the items compost in vanilla. It’s fully compatible with other big mods like Create: Garnished and Supplementaries, making it an essential pick for anyone building a serious factory on 1.20.1 Forge or 1.21.1 NeoForge. It keeps your automation clean, fast, and 100% mechanical.
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