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Mob Drops Recipes [Overworld] [1.21.1] [1.21] [1.20.4] [1.20.2] [1.20.1]
This mod is a total lifesaver if you're over hunting hostile mobs just to get a few specific items. It lets you craft Overworld mob drops directly, which is great for anyone avoiding combat or just tired of the RNG grind. It covers a wide range of materials, from basic resources to more complex redstone components. You can run it on Forge, Fabric, or NeoForge, and it's available for versions like 1.20.1, 1.20.4, and 1.21.1. Just make sure you grab MonoLib as a dependency before you start crafting. It’s a straightforward way to keep your inventory full without needing a massive mob farm.
Amethyst Additions [1.20.1] [1.16.5]
Vanilla amethysts are basically just decoration, but this mod finally gives them a job! It’s all about expanding that "shiny purple vibe" with stuff that actually fits the vanilla game. I’m talking about Amethyst Lamps that don't just look cool but actually stop mobs from spawning nearby, and the ability to dye your enchantments different colors using Smithing Templates–finally, a way to make your gear look unique. There's even an Amethyst Shield you can customize and repair with crystals. It’s a solid pick for 1.20.1 Fabric users who want more depth without breaking the Minecraft feel. If you’ve got chests full of crystals doing nothing, this is your fix.
JasonConfig (jsconfig) [1.21.1] [1.20.1]
Let’s be honest: if you're just playing the game, you don't even need to look at this–it’s a library mod. It basically swaps out Forge's standard config system for one powered by JSON, which is way more stable and doesn't freak out over things like empty lists. I’ve seen Forge configs break for the dumbest reasons, but this one handles complex stuff like Minecraft classes without a hitch. It’s a backend workhorse for versions like 1.20.1 and 1.21.1. If a mod you're using requires it, just toss it in your folder and forget it’s there.
Armor Stand Arms (RPG Theme) [1.21.11] [1.21.10] [1.21.9] [1.21.8] [1.20.1]
Let's be honest, vanilla armor stands without arms look like weird wooden sticks. This mod fixes that without making it complicated. All you do is stand near one and use a quick command–boom, it has arms and can actually hold your swords or tools. I used it to set up a "royal guard" vibe in my base entrance, and it looks 10x better than just leaning a chestplate against a wall. It’s super lightweight, works on 1.20.1 and 1.21.x (Forge, NeoForge, and Fabric), and since it’s server-side, your friends don't even need to download it to see your epic displays. If you care about your base aesthetics at all, just get it.
End Castle (D&T)
Let’s be real, vanilla End Cities are just lame purple boxes. You fly in, grab the loot in 2 minutes, and you're done. It's boring. This mod actually puts massive stone castles in the End that look genuinely scary. When I first found one, I tried to cheese it by flying to the top, but it didn't work–you actually have to go through the rooms and fight mobs like a proper dungeon crawl. It makes the End feel way less empty. If you're bored of just farming Elytras and want a reason to actually explore the void, this is it.
Jungle Temple Overhaul (D&T)
Let’s be honest: vanilla jungle temples are pathetic. You walk in, dodge two strings, and leave with a couple of gold ingots. This overhaul turns them into an actual adventure. The first time I walked into one of these redesigned versions, I almost got flattened because the layout is way more complex and the traps actually require a brain to bypass. It keeps that classic mossy vibe but scales the loot and the danger up to a level that feels rewarding. If you're tired of "temples" that are smaller than your starter house, this is a must-fix.
Clayworks [1.21.1] [1.20.1] [1.19.2] [1.18.2]
If you’re tired of the same old terracotta blocks, Clayworks is your new best friend. It breathes life into clay by adding bricks, slabs, stairs, and vertical variants for every color under the sun. I used the new "Kiln" block to mass-produce custom tiles for a Mediterranean villa, and the texture depth is night and day compared to vanilla. It even adds "Wet Clay" mechanics and more natural generation in riverbeds. It’s a simple, elegant building mod that makes every base look 10x more professional without breaking the Minecraft aesthetic.
Blueprint [1.21.1] [1.20.1] [1.20] [1.18.2] [1.16.5]
Okay, look–Blueprint isn't "fun" to play with because it doesn't do anything you can see. It’s just the technical glue for the Team Abnormals mods (like Autumnity or Neapolitan). But honestly, without it, those mods would probably crash your game or feel clunky. I think of it like the backend of a website–if it’s doing its job well, you won't even know it’s there. If you’re building a pack that’s supposed to feel like "Official Minecraft 2.0," you’re going to end up downloading this eventually.
More Enchantment Info [1.21.1] [1.21] [1.20.1]
We’ve all been there: staring at some weird modded enchantment book like "Vorpal II" and having absolutely no clue if it’s going to be god-tier or a total waste of XP. I got tired of having 20 Chrome tabs open just to play the game, and this mod finally fixed that. Now, you just hover over the book and it tells you straight up what it does and what gear it actually works on. It’s one of those "how is this not in the base game?" mods that you install once and never delete.
Tinkers' Jewelry [1.20.1]
This is the missing link for Tinkers' Construct fans who want more than just tools. It lets you forge rings, necklaces, and belts using the same modular system–mixing materials like Cobalt and Manyullyn for custom stats. I crafted an obsidian-layered ring for that sweet "Endurance" buff, and it saved my neck more than once in the Nether. It fits perfectly into your Curios slots, making your jeweler’s station just as important as your tool forge. If you want gear that grows with you, start smelting those gems!
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