Addons for Minecraft 1.21
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All versions
- All
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
- 1.15.2
- 1.15.1
- 1.15
- 1.14.4
- 1.14.3
- 1.14.2
- 1.14.1
- 1.14
- 1.13.2
- 1.13.1
- 1.13
- 1.12.2
- 1.12.1
- 1.12
- 1.11.2
- 1.11.1
- 1.11
- 1.10.2
- 1.10.1
- 1.10
- 1.9.4
- 1.9.3
- 1.9.2
- 1.9.1
- 1.9
- 1.8.9
- 1.8.8
- 1.8.7
- 1.8.6
- 1.8.5
- 1.8.4
- 1.8.3
- 1.8.2
- 1.8.1
- 1.8
- 1.7.10
- 1.7.9
- 1.7.8
- 1.7.7
- 1.7.6
- 1.7.5
- 1.7.4
- 1.7.2
- 1.6.4
- 1.6.2
- 1.6.1
- 1.5.2
Peaceful Moon [1.21.1] [1.21] [1.20.1] [1.20] [1.19.2]
Honestly, if you're just done with getting jumped by mobs every single night, you've gotta try this. It’s an addon for Enhanced Celestials that adds a "Peaceful Moon" event to the cycle. When this moon is up, no new hostile mobs will spawn until the sun comes out, so you can actually build or farm in peace for once. It doesn't just flip your game to "Peaceful" mode, though – any monsters that were already there won't just vanish, so you still have to watch your back. It’s out for 1.20.1 on Forge, Fabric, and NeoForge. Just a heads-up: it literally won’t do anything without the base Enhanced Celestials mod installed.
Ex Compressum [1.21.5] [1.21.4] [1.21.1] [1.21] [1.20.1]
Decoys Ex Compressum adds decoys that can be used on Sky servers if certain conditions for their operation are met. Crafting Bait Bait is created by placing two animal-related items in a crafting table
Just Enough Resources (JER) [1.21.5] [1.21.4] [1.21.1] [1.20.2] [1.20.1]
Just Enough Resources (JER) is complete information about the most interesting elements of your adventure and possible rewards that can be yours
AE2 JEI Integration [1.21.1] [1.21]
AE2 JEI Integration is a tech godsend – it hooks JEI right into AE2 terminals, making recipes for every machine pop instantly! You can autofill ingredients, drag ghost items like a boss, and sync searches seamlessly. I wired huge networks, tweaking upgrades with zero hassle – my mega-farm ideas are exploding. No more flipping tabs, just pure flow. It's a time-saver beast for automation nuts; the efficiency dream is fully unlocked!
Twilight Treehouses [1.21.4] [1.21.3] [1.21.2] [1.21.1] [1.20.1]
Twilight Treehouses studs TF trees with 4 epic pads – Cabin, Lodge, Abode, and Chalet! Druid skellies spawn; you smash the spawners to claim the bases. Modded loot hauls are tempting. Canopy hops make for thrilling temporary homes; multiplayer clears are lit chaos. I explored the heights with my heart pounding – it's a TF vertical game-changer!
Loot Integrations: Towns and Towers [1.21.8] [1.21.7] [1.21.6] [1.20.1] [1.18.2]
Loot Integrations: Towns and Towers cranks T&T chests to beast mode – you get wild variance from vanilla tables stuffed with modded loot, no bland drops! This seamless blending of items guarantees excitement in every single container. I raided villages and towers, and every chest spit unique hauls; risks pay off with strategic grabs. Revisits? They explode with fresh, rare hunts. It’s server-side only, making packs exceptionally seamless. Exploration risk-reward is lit AF – buildings breathe rewards, and I’m totally hooked on scouting shadows for that next big, magnificent payoff in every newly discovered structure!
Pufferfish’s Unofficial Additions [1.21.1] [1.21] [1.20.1] [1.20] [1.19.2]
Pufferfish’s Unofficial Additions sneaks in small, clever touches: odd mobs, neat items, and subtle mechanics that enrich every biome. I found pleasant surprises in ponds and along riverbanks; these tiny inclusions changed how I scouted and built. It’s never overbearing – just consistent quality that layers charm onto exploration. Perfect when you want your world to feel curated, not empty, and discoverable details make even the most familiar biomes worth exploring for the hundredth time.
Common Capabilities [1.21.4] [1.21.1] [1.21] [1.20.4] [1.20.1]
This mod improves the interaction of mods, which is possible thanks to the new Forge feature system. It doesn't provide any real new content, it just enhances existing interactions. The purpose of this mod is to provide standard features that are useful for different mods, without the mods being dependent on each other.
Mystical Agradditions [1.20.1] [1.19.4] [1.19.3] [1.19.3] [1.16.5]
addition to the Mystic Farming mod. The Mystical Agradditions addon includes various blocks / items, tools (a combination of an ax, a pick and a shovel), 6 new plants, a culture of fertilized essence and mystical fertilizer, as well as an integration to Tinkers' Construct and 2 starseeds.
Create: Garnished [1.21.1] [1.21] [1.20.1] [1.20] [1.19.2]
Create: Garnished is the ultimate flavor-blast for your mechanical empire! This addon expands the Create ecosystem with a massive culinary tech-tree centered around nuts, seeds, and exotic oils. I hooked up a crushing line for peanuts and cashews, and watching my factory churn out nut-butters and "Hadean" delicacies felt like pure automation bliss. Beyond just food, the unique buffs you get from high-tier treats make late-game survival a breeze. It’s a must-have for 1.20.1 and 1.21.1 builders on Forge or NeoForge who want their industrial rigs to have some serious taste!
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