Weapon mods for Minecraft Neoforge
Version:
All versions
- All
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
- 1.15.2
- 1.15.1
- 1.15
- 1.14.4
- 1.14.3
- 1.14.2
- 1.14.1
- 1.14
- 1.13.2
- 1.13.1
- 1.13
- 1.12.2
- 1.12.1
- 1.12
- 1.11.2
- 1.11.1
- 1.11
- 1.10.2
- 1.10.1
- 1.10
- 1.9.4
- 1.9.3
- 1.9.2
- 1.9.1
- 1.9
- 1.8.9
- 1.8.8
- 1.8.7
- 1.8.6
- 1.8.5
- 1.8.4
- 1.8.3
- 1.8.2
- 1.8.1
- 1.8
- 1.7.10
- 1.7.9
- 1.7.8
- 1.7.7
- 1.7.6
- 1.7.5
- 1.7.4
- 1.7.2
- 1.6.4
- 1.6.2
- 1.6.1
- 1.5.2
Arsenal (RPG Series) [1.21.1] [1.21]
Arsenal is the ultimate gear-up for anyone tired of vanilla’s boring sword-and-board meta! This powerhouse expansion drops a massive armory of RPG-themed weaponry–we’re talking battleaxes, maces, katanas, and daggers that feel weighted and dangerous. I equipped a legendary claymore and started shredding through hordes; the reach and damage profiles actually make you rethink your combat stance. It integrates perfectly with the RPG Series ecosystem, meaning your spells and attributes finally have the hardware to match. It’s high-fantasy perfection that turns every dungeon crawl into a cinematic slaughter!
Apotheosis Modern Ragnarok [1.21.1] [1.20.1] [1.18.2]
If you're already running Apotheosis and TaCZ, you're kind of doing it wrong if you don't have this. It basically bridges the two mods so your guns get all those crazy RPG-style rarities and affixes that used to be just for swords and armor. The best part is that it isn't just a lazy port; it adds gun-specific stuff you actually care about. You can get "Frugality" to stop wasting so much ammo or find enchants that let you literally shred through enemy armor. Watching a gun drop with a Mythical or Ancient rarity feels so good because it opens up more affix slots and cranks the stats through the roof. It’s on Forge 1.20.1, but obviously, you need both base mods for any of this to work. It’s perfect if you want to turn Minecraft into a looter-shooter where even a basic handgun can end up being a legendary boss-killer.
Witcher RPG Class [1.21.1] [1.21] [1.20.1]
Seriously, if you're a fan of The Witcher, you just have to grab this mod. It’s way more than just a simple skin; it basically turns Minecraft into a mini Wild Hunt RPG with all the Signs and proper sword fighting mechanics. The combat is where it really shines. You’ve got all five Signs – Aard, Igni, and the rest–plus actual fencing moves like parrying, so you aren't just spamming left-click anymore. You’ll need to craft the Witcher’s Handbook first to actually figure out how to mix the magic and the swords properly.
Wan's Ancient Beasts [1.21.1] [1.20.4] [1.20.2] [1.20.1]
Wan's Ancient Beasts expands on the archaeology system by adding prehistoric creatures like the Glider, Soarer, and Walker. You find their eggs by excavating new structures or dig sites, and each beast has unique uses like early-game flight or four-player transport. It even includes gear like the Hang Glider and Ancient Club to give your world a proper "ancient past" vibe. It's out for 1.20.1 and 1.21.1 and adds a ton of life to the game’s fossils and ruins.
Armor Stand Arms (RPG Theme) [1.21.11] [1.21.10] [1.21.9] [1.21.8] [1.20.1]
Let's be honest, vanilla armor stands without arms look like weird wooden sticks. This mod fixes that without making it complicated. All you do is stand near one and use a quick command–boom, it has arms and can actually hold your swords or tools. I used it to set up a "royal guard" vibe in my base entrance, and it looks 10x better than just leaning a chestplate against a wall. It’s super lightweight, works on 1.20.1 and 1.21.x (Forge, NeoForge, and Fabric), and since it’s server-side, your friends don't even need to download it to see your epic displays. If you care about your base aesthetics at all, just get it.
Mekanism Weaponry [1.21.1] [1.21] [1.20.1]
Mekanism Weaponry finally gives you the high-tech firepower to match your massive nuclear reactors! This mod expands the Mekanism universe with futuristic bows, shields, and katanas that use the mod's signature material tiers like Osmium and Refined Obsidian. I crafted an Atomic Katana and felt like a cyberpunk samurai, slicing through armored mobs with ease. The best part? Everything matches the sleek, industrial look of your factory. It bridges the gap between "mad scientist" and "intergalactic warrior" flawlessly. If you're playing on 1.20.1 and want gear that looks and hits like the future, lock and load!
Create: Ornithopter Glider [1.21.1] [1.20.1]
Ditch the firework-spamming Elytra and fly like a steampunk legend! Create: Ornithopter Glider adds Da Vinci-inspired wings that actually feel mechanical. I slapped these on my Curios back slot, and the custom flapping animations are pure eye candy. By holding Space, you charge up a manual boost–no rockets needed, just raw kinetic energy! You’ll need a Mechanical Crafter to build it, making it a legit reward for your tech grind. It’s available for Forge 1.20.1 and NeoForge 1.21.1. Just don't forget Caelus API and Curios to get airborne. Engineering has never felt so majestic!
[SBW] Superb Warfare [1.21.1] [1.20.1]
Superb Warfare is the absolute titan of modern combat mods, and honestly, vanilla PvP feels like a joke after this! It’s the mandatory core for the MCSP addon, packing a brutal arsenal of high-fidelity guns, massive cannons, and a deep Perk System to customize your lethality. I spent hours fine-tuning my loadout – you can actually feel the kick and power in every shot. But watch out: block destruction is ON by default, meaning your base isn't a safe zone anymore; it’s a tactical target! It’s a high-performance, adrenaline-soaked overhaul for 1.20.1 and 1.21.1. If you want real war in Minecraft, this is your frontline. Lock and load!
Valarian Conquest [1.21.1] [1.20.4] [1.20.1]
Forge your destiny on the battlefield. Valarian Conquest introduces factions, deep quest lines, and full-scale war mechanics. I led my squad through intense skirmishes that felt strategic and incredibly tense. The added layer of politics and combat elevates exploration into genuine warfare. It keeps me engaged for hours, balancing military strategy, loot hunting, and roleplay – every battle has real, consequential weight. Conquering enemy territory and establishing your faction’s dominance turns the sandbox into a living, breathing theater of war where every tactical decision actually matters.
Alex's Caves [1.20.1]
Calling this a "cave mod" is like calling a Ferrari "just a car." It’s a total trip. I remember digging down and stumbling into the Magnetic Caves for the first time–the physics are so trippy it actually messed with my head. Then you’ve got the Radioactive Wastelands which feel like Fallout, and the Primordial Caves where you're basically in Jurassic Park. It’s huge, it’s polished, and it makes caving scary and exciting again. Seriously, bring a lot of torches (and maybe a hazmat suit), because the vanilla underground feels like a backyard sandbox compared to this.
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