RPG mods for Minecraft 1.20
Version:
All versions
- All
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
- 1.15.2
- 1.15.1
- 1.15
- 1.14.4
- 1.14.3
- 1.14.2
- 1.14.1
- 1.14
- 1.13.2
- 1.13.1
- 1.13
- 1.12.2
- 1.12.1
- 1.12
- 1.11.2
- 1.11.1
- 1.11
- 1.10.2
- 1.10.1
- 1.10
- 1.9.4
- 1.9.3
- 1.9.2
- 1.9.1
- 1.9
- 1.8.9
- 1.8.8
- 1.8.7
- 1.8.6
- 1.8.5
- 1.8.4
- 1.8.3
- 1.8.2
- 1.8.1
- 1.8
- 1.7.10
- 1.7.9
- 1.7.8
- 1.7.7
- 1.7.6
- 1.7.5
- 1.7.4
- 1.7.2
- 1.6.4
- 1.6.2
- 1.6.1
- 1.5.2
Wandering Collector [1.20.2] [1.20.1] [1.19.4] [1.19.3] [1.16.5]
Wandering Collector is a total lifesaver that actually gives you a reason to talk to those annoying Wandering Traders. Basically, if your items despawn or get fried in lava, there is a chance the next trader you find will offer them back to you for a price. It tracks what you’ve lost and adds those items to the trader's shop, though you can only buy a specific item back once. It’s out for 1.20.1 and 1.21.1 on Forge, Fabric, and NeoForge. It’s honestly the best way to get your gear back after a disaster without feeling like you're cheating.
Mob Drops Recipes [End] [1.21.1] [1.21] [1.20.4] [1.20.2] [1.20.1]
Hunting Shulkers or farming Endermen in the void is a massive pain, and this mod finally lets you just craft those drops instead. It’s a lifesaver for thematic packs where you might have certain mobs disabled but still need their loot to progress. You can make the items using regular materials or a specific "End essence" the mod adds into the mix. It supports Forge, Fabric, and NeoForge on versions like 1.20.1 and 1.21.1, but don't forget you need MonoLib for it to actually launch. Basically, if you're over the End-game grind and just want your items, get this.
Mob Drops Recipes [Overworld] [1.21.1] [1.21] [1.20.4] [1.20.2] [1.20.1]
This mod is a total lifesaver if you're over hunting hostile mobs just to get a few specific items. It lets you craft Overworld mob drops directly, which is great for anyone avoiding combat or just tired of the RNG grind. It covers a wide range of materials, from basic resources to more complex redstone components. You can run it on Forge, Fabric, or NeoForge, and it's available for versions like 1.20.1, 1.20.4, and 1.21.1. Just make sure you grab MonoLib as a dependency before you start crafting. It’s a straightforward way to keep your inventory full without needing a massive mob farm.
Puffish Skills [1.21.11] [1.20.2] [1.20.1] [1.19.4] [1.18.2]
Puffish Skills layers meaningful abilities onto companions – from strong passive buffs to flashy attacks – making the training process deeply impactful. I unlocked niche skills, tested complex synergies, and devised loadouts that perfectly complemented my fighting style. They instantly evolved from cute sidekicks into tactical, full-fledged teammates. The progression loop is simple and addictive: teach, test, tweak, triumph and the depth of customization ensures that no two companion loadouts ever feel exactly alike.
Puffish Attributes [1.21.11] [1.20.2] [1.20.1] [1.19.4] [1.18.2]
Puffish Attributes grants companions unique personalities via core stats. Tweaking health, speed, or charisma made each pet behave distinctly; I adapted my tactics to their strengths. Watching a favored companion survive a brutal fight was a genuine source of pride. It transforms pets from background fluff into strategic, emotionally attached partners, making survival runs feel gentler and unexpectedly engaging by forging powerful, unique bonds based on tactical utility and shared survival.
Epic Structures: Villages [1.20.2] [1.20.1] [1.19.4] [1.19.3] [1.19.3]
Epic Structures: Villages morphs hamlets into medieval mega-cities – sprawling plains, taiga, and snowy towns are packed with intricate builds, no custom junk! Witch huts tower spookily too. Terralith/BOP/Wythers compatibility is flawless. I explored layouts with my heart racing; hidden nooks and unique trades are adventure gold; villagers' routines pop alive. Revisits feel like fresh quests – the world is richer; trading wars are multiplayer lit. Vanilla villages? Cringe. This epic overhaul hooks forever!
Untagged Mobs [1.20.1] [1.20]
Untagged Mobs unleashes glitch-realm weirdos – you can summon texture-void "Non-Players" from lab keys; they bunny-hop like haunted players, dropping aberration essence! Underground ranges spawn turret Sweepers that hose bullets – you have to dodge barrages or get swissed. Compression tables squish loot into missing goo, and offsetters gravity-gun-yeet mobs for 4 seconds. Cassettes tape eerie vibes, and XP-windows glitch the aesthetics – alpha chaos knows you're playing. Labs riddle with doors, and progress is bonkers. Hilarious hazards, worlds warp surreal – it's an oddity overload for laugh-scream survival!
Progressive Bosses [1.20.1] [1.19.4] [1.19.3] [1.19.3] [1.18.2]
An update called Progressive Bosses will allow you to make the usual bosses of the Wither and Ender Dragon much stronger than before. Now if you often kill them, they will become much stronger than they were before.
Iron Jetpacks [1.20.1] [1.19.4] [1.19.3] [1.19.3] [1.16.5]
Iron Jetpacks is a modification that will add a real jetpack that will run on special forge fuel. It will help any player to move around the world more easily and overcome the obstacles that the insidious game world is building for him. But we must not forget that the fuel is also not infinite.
MineColonies [1.21.1] [1.21] [1.20.1] [1.20]
Modification with the self-explanatory name "MineColonies", which allows the player to establish his own colony with inhabitants. Each of them will do their job: mining ore, hunting mobs, gardening, protecting territories, trade and other matters. In the process of creating a settlement, the player will be able to improve it, carry out orders of citizens, as well as equip the village and accept new residents.
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